Stockboi
Stockboi

Play Backgammon

Your dice, your tactics. Bear off first and gammon them before they gammon you.

How many players

Played by 1 or 2: solo against the computer, or online against another player.

  • Online: create a room and send the link to a friend, or get matched with a random opponent. If nobody shows up, we offer a clearly labeled computer opponent.

Category: Board games

How to play

Goal: Bring all your checkers home; the first to bear them all off wins the game.

Step by step

  1. Your turn: tap "Roll" or the middle of the board.
  2. Tap a checker and the points it can reach light up; tap a glowing point or drag the checker there.
  3. Each die is a separate move. Roll doubles and you play that number 4 times.
  4. When the dice are used up, tap "End turn". Made a mistake? "Undo".
  5. Once all your checkers are in your home board (the last 6 points), you start bearing off.

Rules

  • Each side has 15 checkers, and they always move in the same direction.
  • You can’t land on a point held by 2 or more of your opponent’s checkers.
  • Land on a lone opponent checker and you hit it; the hit checker goes to the bar in the middle.
  • If you have a checker on the bar, you must bring it back in through your opponent’s home board before moving anything else.
  • You must play as many dice as you can. If only one of the two can be played, you must play the higher one.
  • If there is no legal move at all, your turn passes automatically.
  • When bearing off, a die higher than your farthest checker bears that checker off.
  • Win before your opponent bears off a single checker and it’s a gammon: 2 points. Otherwise the game is worth 1 point.
  • In solo play, a match is one game or first to 5 points; in a 5-point match, whoever wins a game opens the next one.
  • Bot levels: Easy mostly plays at random. Medium weighs hits, blocks and exposed checkers. Hard also considers the dice you might roll next.

Controls

  • Touch: Tap a checker, then tap a glowing point or drag it there. Double-tap a checker to send it to its only spot, or with the higher die if there are several.

In online matches

  • Online matches are a single game; a gammon shows up in the result.
  • The server rolls the dice.
  • You have 60 seconds to roll and for each checker move; run out and you lose.
  • If you disconnect, you have 60 seconds to come back or your opponent wins. Leaving the game also hands them the win.
  • A rematch needs both of you to say yes; the first roll switches sides in the rematch.

Tips

  • Don’t leave lone checkers exposed: if one gets hit, it goes all the way back to the start.
  • Points held side by side block your opponent’s path.

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  • Admiral Down: Hide your ships and send your rival's fleet to the bottom before they get yours.
  • Mangala: Sow stones pit by pit, then raid your rival’s treasure with the last one.
  • Turkish Checkers: Pieces move forward and sideways, and capturing is a must. Crown a king and sweep the board.
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